With the aim of responding to the challenges of the contemporary world and strengthening artistic education from a perspective that recognizes technological changes and the impact of digital culture on the cultural field, the Mayor's Office of Bogotá, through the District Institute of the Arts (IDARTES), will launch the Digital Worlds project at the Bogotá Planetarium on August 6 at 8:00 a.m. This interactive educational platform with artistic and pedagogical content aimed at children and youth. This initiative seeks to offer tools for creative exploration and experimentation through the use of immersive technologies, interactive content, video games, and applications.
“Digital Worlds not only allows children and young people to create with digital tools, but also invites them to question them, inhabit them critically, and discover new ways of narrating, thinking, and transforming the world. From this perspective, the Digital Worlds program reaffirms the institutional commitment to technology oriented toward caring for life, sensitivity, and the diversity of perspectives that enrich the cultural fabric of Bogotá,” says María Claudia Parias, director of Idartes.
Digital Worlds is an invitation to experiment, create, play, and learn through art in the digital environment. The platform is structured into three main components: Navigate, for the circulation and visibility of digital content produced by children and young people and experiences specifically designed for early childhood; Play, a space for learning through play through educational video games and playful, interactive experiences; and Experiment, a space for artistic experimentation with digital applications and tools.
This project emerges in a context of accelerated transformation in which technology profoundly impacts the lives of children and adolescents. Digital Worlds recognizes that access to technological devices not only changes the way we inhabit the world, but also redefines the ways we learn, create, and relate to art. Thus, it proposes an open space to cultivate sensitive, critical, and creative digital citizenship.
Each component of the platform is understood as an integrated ecosystem that invites us to imagine, dream, and build our own worlds, recognizing the power of art as a means to understand technology and the world around us.
Digital Worlds consolidates a line of work that operates in the relationship between art and digital creation from a perspective of childhood and youth. This platform becomes a strategic milestone for Bogotá, recognizing digital materials as fertile ground for artistic training, the expression of childhood and youth, and the creation of new subjectivities in a world where emerging technologies occupy an essential place in the daily lives and future of new citizens.
Source